#ifndef SCREEN_H
#define SCREEN_H
#include "node.h"
class screen : public node{
    protected:
        glm::vec2 render_position = glm::vec2(0, 0);
    public:
        void init(){type_ = nodeType::NODE_SCREEN;}
        glm::vec2 getRenderPosition() const {return render_position;};
        virtual void setRenderPosition(const glm::vec2& pos){render_position = pos;};
        virtual glm::vec2 getWorldPosition() const {return glm::vec2(0, 0);};
};

#endif  // SCREEN_H